Greensboro Tyranny of Dragons 07/11/2015

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Adventure Log #01 (07/11/2015)
Finnan's Narrative (by JohnnyH)

All right. Here we go. Hand up, foot up. Fingers in this seam. Toes in that seam. When I get to the top, the chimney will be a breeze. Always faster going down. Lots been going down. Just left Master Sichedis Fajen’s caravan. Met Sergeant Markguth amongst the folk. Was on his return trip to Greenest after doing some business elsewhere. Nice ride down the Uldoon Trail. Arrived at Greenest. Under attack. A dragon. So uncivilized! Is it like this everywhere outside the cities?

Aathil Nindalf the elf wizard. Serious. Devoted to his craft. Didn’t smile once when he gambled with the caravan guards. Hmm, interesting how he bargained to Governor Tarbaw Nighthill for that gem: “To help you Governor on this quest, I need a gem upfront. To power one of my spells against the enemy.” And he got it. And he used it—scattering kobolds here, cultists there. His master probably charged him a pretty gold piece for apprenticeship. But that’s how it should be. Hard work spells success. Pun, heh.

Moving right up here. Ten feet up. Easy peasy. I hear the snarly kobolds. My new friends have charged the back doors to the Temple of Chauntea. Got to free the fine folk trapped in there. It’s the right thing to do. Serving the Governor and his fine community.

Avon the elf druid. Always on the periphery. Hunting and scouting ahead. For the caravan. For the party. Brought us meat for the stew pot. Uses magic too. And he’s looking out for the townsfolk of Greenest. Procuring their valuables. Safe from the evil kobolds and evil humans. Quiet. Humble. Honest. Country. Shame on me, for prejudging his so, because he doesn’t have a surname.

Easy peasy. Twenty feet up. Moving up. I hear the screamy kobolds. My new friends, exterminating the vermin. Climb sure is taking long. Maybe this wasn’t such a good idea.

Oh, speaking of no surnames. Shakira? Or is it Sophia? Saphira! That’s it! The half-human druid. She talks to animals as if they’re people. Did a double-take when I saw her talking to that horse. I don’t blame her, though. I talk to my locks and keys sometimes. Uses magic too. That whip vine of hers. Almost took my head off a couple of times. Don’t think she knows I’m there! Wish the tall-y folk could be more careful.

I see the top. And I see the shed next to the building. Huh, maybe I should’ve climbed the shed and then the building. Climb wouldn’t be as scary. Shucks, I’m not going to fall. Where’s that halfling courage? Ah, right here.

I hear some sword work. Must be Evan Ridgeport the half-human fighter. Been making quick-work of the enemy. Stabbing, slicing, dicing, mincing. I can relate to him. City-folk like me. Refined. Trained in sword and etiquettes. Not sure if he’s a guilder like me, or a nobler, or a scrivener, or a clerger. Could be a docker, or an allier, or a purser, or a beggar, or a thugger. That wouldn’t be good. No siree!

Just three more feet. Can’t seem to get hold a here. No grooves. Maybe if I reach for it.

Well, here I am! Finnan Brushgather! Braving the wilds. Never thought I’d leave Waterdeep. It’s good to get out of your shell. Face your fears. Spread your talents in the name of all things right and just. The wild folk need me. The tall-y folk need me. My new friends need me. Hopefully, I made myself useful with the lock back there at the secret tunnel with rats galore. I’m going have to have a talk to Castellan Escobert the Red. Shame on him for not taking care of his locks and not taking the garbage out. Thankfully, Saphira was able to mend the lock with her magic, though I could have done it all with my eyes closed.

Can’t reach it. Damn it! Didn’t have this problem with the Waterdeep architecture. Think. Pause for clarity. Just like a difficult lock. See the tumblers. Hear the clicks. Speaking of which—all my new friends have secrets—I bet. Be fun to unlock them. Get to know them—as we journey on this fellowship. Bet they’re all running from something. But they seem to have kindness in their hearts. We’re fighting a common enemy after all—a cult of dragons.

Uh-oh.

<thunk>

I see the light. It’s getting brighter. I reach out to it. A feeling of peace. Wait! It’s getting darker…

DM’s Summary (by QLHoldren42; edited by JohnnyH) : The adventurers are traveling with a caravan led by Sichedis Fajen along the Uldoon Trail westward towards the town of Greenest. The town is under attack from a mixed force of mercenaries, cultists, kobolds, drakes, and an adult blue dragon. The adventurers have made it safely into the town along with a town guard member, Sergeant Markguth. They have met Governor Tarbaw Nighthill and the master of the keep, a dwarf named Castellan Escobert the Red. They successfully cleared the Old Tunnel of rats and kept the entrance a secret. They are currently entering the Temple of Chauntea attempting to save over a dozen townsfolk seeking sanctuary there.

DM’s Other Summary (by QLHoldren42; edited by JohnnyH) :

“Darkest Greenest” (08/08/15)

  • Four individuals found themselves on a caravan, traveling along the Uldoon Trail to the village of Greenest.
  • Outside of the village, the caravan stopped to deal with unwilling oxen and draft animals who were no longer willing to move along the trail. Seizing on an opportunity to earn much needed gold, the four individuals agreed to scout ahead for the caravan leader, Sichedis Fajen.
  • What the individuals found was a mixed force of humans, humanoids, and kobolds who were sacking and looting the village, supported by an adult blue dragon.
  • The four, now adventurers, made their way to the village keep. They met Governor Nighthill and Castellan Escobert the Red. Several of the adventurers almost died at the many small teeth and claws of a rat swarm, and gravity. The four adventurers became five after joining up with Evan Ridgeport, a half-elf fighter. They entered the Temple of Chauntea with a force of raiders attempting to break down the main door and slaughter the dozen villagers seeking safety inside.
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Adventure Log #02 (08/08/2015)
The Challenge Lost & The Information Found (by JohnnyH)

The characters defend the keep from infiltration of the dragon cult army. The characters capture a cultist during one skirmish and interrogate him. They learn more about the dragon cult (also includes information gained from other prisoner captured; see below):

  • Frulam Mandoth is a dragon cult leader.
  • Rezmir is a dragon cult leader.
  • The cultists are gathering treasure for Tiamat.
  • The cult runs in the family.
  • The cultists seem brain-washed.

Outside the walls, a flying kobold offers a challenge in exchange for some village prisoners. None of the characters offer to fight the half-dragon champion in a duel. Sergeant Markuth, a new friend of the characters, offers to fight the champion. His sister and her family happens to be some of the prisoners. If no one takes up the challenge, the prisoners will be executed. Sergeant Markuth loses the duel. The prisoners are set free and the dragon cult army leaves. Governor Tarbaw asks the characters to follow the trail of the army and gather information. Nesim Waladra, a monk student, asks the characters to find Leosin Erlanthar, his missing monk master who may have penetrated the dragon cult as a spy.

Following the trail along the rocky terrain, the characters arrive at a camp of quarreling human and kobold dragon cult grunts. The characters devise a battle plan and attack from two fronts. The plan is successful (included Saphira transforming into a dire wolf) and more information about the dragon cult is gained. Aathil wants to set a precedent for gathering information from prisoners and neutrals.

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All Ashore That's Going to Shore
Evan's Log (Pregame)

((Music))

I couldn’t recall the last time I had been this cold. The Spine of the World it was called; didn’t realize spines were known to be so damn cold.

A moonless night on the sea was cold, but this was far worse than anything he had ever experienced. The color of my feet had only just started to return to its usual color from the frostbite. I had spent days rocking on that boat, entering this cruel area with nothing but a small amount of water in my pouch and whatever supplies and fish I could find.

My boat had come to shore no more than a day, thanks to my newfound eye in the sky, but I did not consider it a favor. Icewind Dales was not exactly one went to for a break from the norm. It was cold, filled with dwarves, goblins, and it even had rumors of Drow living here. I remember the tales from my mother about them; cruel, horrid beings, cruel to elves and especially horrid to those of mixed blood. She saved the worst of those stories till I was older; who would have to, for how else would I be able to sleep knowing the truth.

I didn’t want to stay here longer than I needed to, so I made arrangements to leave on the first ship out to warmer ground. Didn’t take me too long to find passage further south back to Balder’s Gate had made a promise, after all.

And if this journey has taught me anything, it’s that one does not break a promise to a god.

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Adventure Log #03 (08/21/2015)
NPC Monk: Brave or Foolish? You Be the Judge! (by JohnnyH & QLHoldren42)
  • 4 Individuals that became 6 help to defend the village of Greenest from raiders.
  • Surviving multiple attacks on the keep, including those of an adult Blue Dragon.
  • The 6 Adventurers witnessed the heroic actions of Seargent Marguth to save his family when he faced off with a Half Dragon champion of the raiders.
  • In the morning the raiders retreated from Greenest.
  • The Adventurers were offered a reward from Governor Nighthill to find the raider camp.
  • A monk named Nesim Waladra implored the Adventurers to find his master Leosin Erlanthar who he fears was taken hostage by the raiders.
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From Half-Elf to Wolf
Picture of How Saphira Shape-Shifts (by cyberiad9)

Saphira : https://lh6.googleusercontent.com/-F63FFxSIZHw/VapGfTNYe0I/AAAAAAAKOeA/8c9rpIHMNBw/w467-h731-no/17+07+2015+-+1.gif

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Previously in Faerun #4 (from 09/05/2015 game)
QLHoldren42

Our 6 adventurers survived the night of looting, pillaging, and destruction in the village of Greenest.

Tasked with tracking the raiders back to their camp and locating a missing monk named Leosin Erlanthar. Surviving a group of stragglers and the rearguard the adventurers came upon the raider camp.

Choosing to survey the camp from afar the only adventurer willing to search the camp was Avon in the form of a rat. Finding Erlanthar staked at the back of the camp the adventurers chose to return to the village of Greenest.

While finding shelter and a long rest in a cave the druid Saphira had a prophetic dream seeing Erlanthar’s death and the loss of valuable information. Successfully rescuing Erlanthar in the pre-dawn hours the adventurers raced back to Greenest.

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Previously in Faerun #5 (from 10/10/2015 game)
QLHoldren42

After a rough start our 6 adventurers successfully delved into their first dungeon.

Surviving traps, fungus, kobolds, and a spontaneous Halfling picking up a chest the adventurers crossed great swords with mind altering spells to briefly turn the Half Dragon Langderosa Cyanwrath to their side.

Dealing great amount of damage to the remaining Dragon Cultists behind the Half Dragon they confronted Frulam Mondath. Although she was able to calm Cyanwrath and escape. The Adventurers killed Cyanwrath and secured the rest of the dungeon, finding three Black Dragon eggs in the hatchery.

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On the road again...

Baldur’s Gate. Quite the interesting city. Reminds me of the time my mentor took me to Helgabal for a druidic meeting the the Dunwood. Being in the rough part of town really brought out my “darker” side. Though I really enjoyed watching that street rat’s eyes get huge when I changed back after being a mastiff and then again when Finnan gave the boy more money than he’s ever seen in his life to go to Waterdeep to start an apprenticeship with the locksmith’s guild. Hopefully that boy makes good use of his generosity.
Then came Aravax. Avon went in ahead of us and got himself caught. Luckily we all got whistles in Greenest, otherwise he may have become hell hound chow. Speaking of the hell hound he just about turned all of us to piles of ash. A well placed bolt turned him into one instead. I enjoyed tearing off a thug’s head as a bear. I’ll have to make use of that form more often in battle.
Toying with Aravax, after we got the needed info, was quite enjoyable. He gave up his safe to save his own skin. If only Avon had been a bit more patient before dropping him into the hell hound pit. Aravax escaped and Finnan had to disable a trap and crack the safe. Personally I think he gets a little too excited by locks. If you catch my drift. But I digress.
The potion we got from the safe allowed me to build some contacts in Baldur’s Gate. Drim I think we be quite useful as time goes on. And now I know of people who can help us deal with people in less savory ways when we can’t do it ourselves. I do hope Aravax enjoys his mandatory vacation.

But now we are back on the caravan. Evan and Avon are guards for the caravan. Myself and Saffryn are the personal body guards for a man named Aldore Urnpoleshurst. I’m not sure what I think of him. He may just be a wealthy noble looking for security on his travels to Waterdeep but he may be more. Saphira

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Previously in Faerun #6 (from 10/24/2015 game)
We Visit Baldur’s Gate (QLHoldren42)

Our six Adventurers successfully delved into their first dungeon recovering three Black Dragon Eggs. Arriving back in Greenest they fine Leosin Erlanthar has secured horses and provision for their journey to Elturel. Six Days north of Greenest.

During the journey north they discovered the aftermath of a Gnoll ambush on one of the cultist wagons. After a thorough search a letter was found pointing to a lead in the city of Baldur’s Gate.

Arriving in Elturel the Adventurers meet and impress the paladin of Torm Ontharr Frume. Ontharr and Leosin impressed on the group the nature of the problem with the cult (The raising of Tiamat). They offer the Adventurers membership in two factions; The Harpers and the Order of the Gauntlet. Aathil unloads some of their treasure and attempts to sell the dragon eggs to the High Cleric of Azuth Aleria Lee. After a lengthy discussion the eggs were sold for gold and a Bag of Holding.

Sailing down the river Chionthar the Adventurers robbed a poor confused Ogre and arrived in the harbor of Baldur’s Gate.

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